Time left on blacks clock.
Player to move, and thus player whose clock is running.
Player ID of player to move
Optional
pause_If this field is set, the game clocks are paused for one or more reasons.
Optional
paused_Time the game was paused, in milliseconds since 1970, as observed by the server
Optional
start_True if the game has not begun yet and we are waiting for the first
move to be played. If this is true, start_time_left
will be set.
Optional
start_If start_mode
is true, this is the number of milliseconds left
on the start clock, when the clock reaches zero the game will be
canceled.
Optional
stone_If pause_State.stone_removal
is true, this is the number of
milliseconds left before the result is automatically accepted.
Time the last move was made, in milliseconds since 1970, as observed by the server.
Time left on whites clock.