Properties Optional aga_ handicap_ scoring aga_ handicap_ scoring ?: boolean
Optional allow_ ko allow_ ko ?: boolean
Optional allow_ self_ capture allow_ self_ capture ?: boolean
Optional allow_ superko allow_ superko ?: boolean
Optional auth auth ?: string
Optional automatic_ stone_ removal automatic_ stone_ removal ?: boolean
Optional black_ player_ id black_ player_ id ?: number
Optional black_ prisoners black_ prisoners ?: number
Optional board_ div board_ div ?: HTMLElement
Optional board_ is_ repeating board_ is_ repeating ?: boolean
Optional circle_ radius circle_ radius ?: number
Optional connect_ to_ chat connect_ to_ chat ?: number | boolean
Optional disable_ analysis disable_ analysis ?: boolean
Optional display_ width display_ width ?: number
Optional dont_ draw_ last_ move dont_ draw_ last_ move ?: boolean
Optional dont_ show_ messages dont_ show_ messages ?: boolean
Optional double_ click_ submit double_ click_ submit ?: boolean
Optional draw_ bottom_ labels draw_ bottom_ labels ?: boolean
Optional draw_ left_ labels draw_ left_ labels ?: boolean
Optional draw_ right_ labels draw_ right_ labels ?: boolean
Optional draw_ top_ labels draw_ top_ labels ?: boolean
Optional end_ time end_ time ?: number
Optional errors errors ?: { error : string ; stack : any ; } []
Optional evaluation_ bar evaluation_ bar ?: boolean
Optional free_ handicap_ placement free_ handicap_ placement ?: boolean
Optional game_ date game_ date ?: string
Optional game_ id game_ id ?: string | number
Optional game_ name game_ name ?: string
Optional game_ type game_ type ?: "temporary"
Optional get Puzzle Placement Setting Optional group_ ids group_ ids ?: number []
Optional handicap handicap ?: number
Optional handicap_ rank_ difference handicap_ rank_ difference ?: number
Optional height height ?: number
Optional interactive interactive ?: boolean
Optional is In Pushed Analysis is In Pushed Analysis ?: ( ( ) => boolean )
Type declaration ( ) : boolean Returns boolean Optional is Player Controller is Player Controller ?: ( ( ) => boolean )
Type declaration ( ) : boolean Returns boolean Optional is Player Owner is Player Owner ?: ( ( ) => boolean )
Type declaration ( ) : boolean Returns boolean Optional is_ game_ record is_ game_ record ?: boolean
Optional isobranch_ hash isobranch_ hash ?: string
Optional komi komi ?: number
Optional ladder ladder ?: number
Optional ladder_ id ladder_ id ?: number
Optional last_ move_ opacity last_ move_ opacity ?: number
Optional last_ move_ radius last_ move_ radius ?: number
Optional latencies latencies ?: { [player_id : string ]: number ; }
Type declaration [ player_id : string ]: number Optional leave Pushed Analysis leave Pushed Analysis ?: ( ( ) => void )
Optional marks marks ?: { [mark : string ]: string ; }
Optional move_ tree_ container move_ tree_ container ?: HTMLElement
Optional name name ?: string
Optional ogs ogs ?: { black_dead_stones : string ; black_seki_eyes : string ; black_stones : string ; black_territory : string ; white_dead_stones : string ; white_seki_eyes : string ; white_stones : string ; white_territory : string ; }
Type declaration black_ dead_ stones : string black_ seki_ eyes : string black_ stones : string black_ territory : string white_ dead_ stones : string white_ seki_ eyes : string white_ stones : string white_ territory : string Optional ogs_ import ogs_ import ?: boolean
Optional on Error on Error ?: ( ( err ) => void )
Optional on Score Estimation Updated on Score Estimation Updated ?: ( ( winning_color , points ) => void )
Type declaration ( winning_color , points ) : void Parameters winning_color : "black" | "white" points : number Returns void Optional one_ click_ submit one_ click_ submit ?: boolean
Optional opponent_ plays_ first_ after_ resume opponent_ plays_ first_ after_ resume ?: boolean
Optional original_ disable_ analysis original_ disable_ analysis ?: boolean
Optional original_ sgf original_ sgf ?: string
Optional outcome outcome ?: string
Optional paused_ since paused_ since ?: number
Optional player_ id player_ id ?: number
Optional puzzle_ autoplace_ delay puzzle_ autoplace_ delay ?: number
Optional puzzle_ collection puzzle_ collection ?: number
Optional puzzle_ description puzzle_ description ?: string
Optional puzzle_ opponent_ move_ mode Optional puzzle_ player_ move_ mode Optional puzzle_ rank puzzle_ rank ?: number
Optional puzzle_ type puzzle_ type ?: string
Optional ranked ranked ?: boolean
Optional removal removal ?: boolean [] []
Optional rengo rengo ?: boolean
Optional rengo_ casual_ mode rengo_ casual_ mode ?: boolean
Optional review_ id review_ id ?: number
Optional score_ handicap score_ handicap ?: boolean
Optional score_ passes score_ passes ?: boolean
Optional score_ prisoners score_ prisoners ?: boolean
Optional score_ stones score_ stones ?: boolean
Optional score_ territory score_ territory ?: boolean
Optional score_ territory_ in_ seki score_ territory_ in_ seki ?: boolean
Optional square_ size square_ size ?: number | "auto" | ( ( goban ) => number )
Type declaration ( goban ) : number Returns number Optional stalling_ score_ estimate Optional start_ time start_ time ?: number
Optional stone_ font_ scale stone_ font_ scale ?: number
Optional strict_ seki_ mode strict_ seki_ mode ?: boolean
Optional superko_ algorithm Optional throw_ all_ errors throw_ all_ errors ?: boolean
Optional time_ per_ move time_ per_ move ?: number
Optional title_ div title_ div ?: HTMLElement
Optional tournament_ id tournament_ id ?: number
Optional username username ?: string
Optional variation_ stone_ opacity variation_ stone_ opacity ?: number
Optional white_ must_ pass_ last white_ must_ pass_ last ?: boolean
Optional white_ player_ id white_ player_ id ?: number
Optional white_ prisoners white_ prisoners ?: number
Optional width width ?: number
Optional winner winner ?: number | "black" | "white" | "tie"
Intersections that need to be sealed before scoring should happen