Properties Optional
aga_ handicap_ scoring aga_ handicap_ scoring ?: boolean
Optional
allow_ ko allow_ ko ?: boolean
Optional
allow_ self_ capture allow_ self_ capture ?: boolean
Optional
allow_ superko allow_ superko ?: boolean
Optional
auth auth ?: string
Optional
automatic_ stone_ removal automatic_ stone_ removal ?: boolean
Optional
black_ player_ id black_ player_ id ?: number
Optional
black_ prisoners black_ prisoners ?: number
Optional
board_ div board_ div ?: HTMLElement
Optional
board_ is_ repeating board_ is_ repeating ?: boolean
Optional
circle_ radius circle_ radius ?: number
Optional
connect_ to_ chat connect_ to_ chat ?: number | boolean
Optional
disable_ analysis disable_ analysis ?: boolean
Optional
display_ width display_ width ?: number
Optional
dont_ draw_ last_ move dont_ draw_ last_ move ?: boolean
Optional
dont_ show_ messages dont_ show_ messages ?: boolean
Optional
double_ click_ submit double_ click_ submit ?: boolean
Optional
draw_ bottom_ labels draw_ bottom_ labels ?: boolean
Optional
draw_ left_ labels draw_ left_ labels ?: boolean
Optional
draw_ right_ labels draw_ right_ labels ?: boolean
Optional
draw_ top_ labels draw_ top_ labels ?: boolean
Optional
end_ time end_ time ?: number
Optional
errors errors ?: { error : string ; stack : any ; } []
Optional
free_ handicap_ placement free_ handicap_ placement ?: boolean
Optional
game_ date game_ date ?: string
Optional
game_ id game_ id ?: string | number
Optional
game_ name game_ name ?: string
Optional
game_ type game_ type ?: "temporary"
Optional
get Puzzle Placement Setting Optional
group_ ids group_ ids ?: number []
Optional
handicap handicap ?: number
Optional
handicap_ rank_ difference handicap_ rank_ difference ?: number
Optional
height height ?: number
Optional
interactive interactive ?: boolean
Optional
is In Pushed Analysis is In Pushed Analysis ?: ( ( ) => boolean )
Type declaration ( ) : boolean Returns boolean Optional
is Player Controller is Player Controller ?: ( ( ) => boolean )
Type declaration ( ) : boolean Returns boolean Optional
is Player Owner is Player Owner ?: ( ( ) => boolean )
Type declaration ( ) : boolean Returns boolean Optional
is_ game_ record is_ game_ record ?: boolean
Optional
isobranch_ hash isobranch_ hash ?: string
Optional
komi komi ?: number
Optional
ladder ladder ?: number
Optional
ladder_ id ladder_ id ?: number
Optional
last_ move_ opacity last_ move_ opacity ?: number
Optional
last_ move_ radius last_ move_ radius ?: number
Optional
latencies latencies ?: { [player_id : string ]: number ; }
Type declaration [ player_id : string ]: number Optional
leave Pushed Analysis leave Pushed Analysis ?: ( ( ) => void )
Optional
marks marks ?: { [mark : string ]: string ; }
Optional
move_ tree_ container move_ tree_ container ?: HTMLElement
Optional
name name ?: string
Optional
ogs ogs ?: { black_dead_stones : string ; black_seki_eyes : string ; black_stones : string ; black_territory : string ; white_dead_stones : string ; white_seki_eyes : string ; white_stones : string ; white_territory : string ; }
Type declaration black_ dead_ stones : string black_ seki_ eyes : string black_ stones : string black_ territory : string white_ dead_ stones : string white_ seki_ eyes : string white_ stones : string white_ territory : string Optional
ogs_ import ogs_ import ?: boolean
Optional
on Error on Error ?: ( ( err ) => void )
Optional
on Score Estimation Updated on Score Estimation Updated ?: ( ( winning_color , points ) => void )
Type declaration ( winning_color , points ) : void Parameters winning_color : "black" | "white" points : number Returns void Optional
one_ click_ submit one_ click_ submit ?: boolean
Optional
opponent_ plays_ first_ after_ resume opponent_ plays_ first_ after_ resume ?: boolean
Optional
original_ disable_ analysis original_ disable_ analysis ?: boolean
Optional
original_ sgf original_ sgf ?: string
Optional
outcome outcome ?: string
Optional
paused_ since paused_ since ?: number
Optional
player_ id player_ id ?: number
Optional
puzzle_ autoplace_ delay puzzle_ autoplace_ delay ?: number
Optional
puzzle_ collection puzzle_ collection ?: number
Optional
puzzle_ description puzzle_ description ?: string
Optional
puzzle_ opponent_ move_ mode Optional
puzzle_ player_ move_ mode Optional
puzzle_ rank puzzle_ rank ?: number
Optional
puzzle_ type puzzle_ type ?: string
Optional
ranked ranked ?: boolean
Optional
removal removal ?: boolean [] []
Optional
rengo rengo ?: boolean
Optional
rengo_ casual_ mode rengo_ casual_ mode ?: boolean
Optional
review_ id review_ id ?: number
Optional
score_ handicap score_ handicap ?: boolean
Optional
score_ passes score_ passes ?: boolean
Optional
score_ prisoners score_ prisoners ?: boolean
Optional
score_ stones score_ stones ?: boolean
Optional
score_ territory score_ territory ?: boolean
Optional
score_ territory_ in_ seki score_ territory_ in_ seki ?: boolean
Optional
square_ size square_ size ?: number | "auto" | ( ( goban ) => number )
Type declaration ( goban ) : number Returns number Optional
stalling_ score_ estimate Optional
start_ time start_ time ?: number
Optional
strict_ seki_ mode strict_ seki_ mode ?: boolean
Optional
superko_ algorithm Optional
throw_ all_ errors throw_ all_ errors ?: boolean
Optional
time_ per_ move time_ per_ move ?: number
Optional
title_ div title_ div ?: HTMLElement
Optional
tournament_ id tournament_ id ?: number
Optional
username username ?: string
Optional
variation_ stone_ opacity variation_ stone_ opacity ?: number
Optional
white_ must_ pass_ last white_ must_ pass_ last ?: boolean
Optional
white_ player_ id white_ player_ id ?: number
Optional
white_ prisoners white_ prisoners ?: number
Optional
width width ?: number
Optional
winner winner ?: number | "black" | "white"
Intersections that need to be sealed before scoring should happen