Properties
Optional
aga_ handicap_ scoring
aga_ handicap_ scoring?: boolean
Optional
allow_ ko
allow_ ko?: boolean
Optional
allow_ self_ capture
allow_ self_ capture?: boolean
Optional
allow_ superko
allow_ superko?: boolean
Optional
auth
auth?: string
Optional
automatic_ stone_ removal
automatic_ stone_ removal?: boolean
Optional
black_ player_ id
black_ player_ id?: number
Optional
board_ div
board_ div?: HTMLElement
Optional
circle_ radius
circle_ radius?: number
Optional
connect_ to_ chat
connect_ to_ chat?: number | boolean
Optional
disable_ analysis
disable_ analysis?: boolean
Optional
display_ width
display_ width?: number
Optional
dont_ draw_ last_ move
dont_ draw_ last_ move?: boolean
Optional
dont_ show_ messages
dont_ show_ messages?: boolean
Optional
double_ click_ submit
double_ click_ submit?: boolean
Optional
draw_ bottom_ labels
draw_ bottom_ labels?: boolean
Optional
draw_ left_ labels
draw_ left_ labels?: boolean
Optional
draw_ right_ labels
draw_ right_ labels?: boolean
Optional
draw_ top_ labels
draw_ top_ labels?: boolean
Optional
end_ time
end_ time?: number
Optional
errors
errors?: { error: string ; stack: any ; } []
Optional
free_ handicap_ placement
free_ handicap_ placement?: boolean
Optional
game_ date
game_ date?: string
Optional
game_ id
game_ id?: string | number
Optional
game_ name
game_ name?: string
Optional
game_ type
game_ type?: "temporary"
Optional
get Puzzle Placement Setting
Optional
group_ ids
group_ ids?: number []
Optional
handicap
handicap?: number
Optional
height
height?: number
Optional
interactive
interactive?: boolean
Optional
is In Pushed Analysis
is In Pushed Analysis?: ( ( ) => boolean )
Type declaration
( ) : boolean
Returns boolean
Optional
is Player Controller
is Player Controller?: ( ( ) => boolean )
Type declaration
( ) : boolean
Returns boolean
Optional
is Player Owner
is Player Owner?: ( ( ) => boolean )
Type declaration
( ) : boolean
Returns boolean
Optional
komi
komi?: number
Optional
ladder
ladder?: number
Optional
ladder_ id
ladder_ id?: number
Optional
last_ move_ radius
last_ move_ radius?: number
Optional
latencies
latencies?: { [player_id: string ]: number ; }
Type declaration
[ player_id: string ]: number
Optional
leave Pushed Analysis
leave Pushed Analysis?: ( ( ) => void )
Optional
marks
marks?: { [mark: string ]: string ; }
Optional
move_ tree_ container
move_ tree_ container?: HTMLElement
Optional
name
name?: string
Optional
ogs
ogs?: { black_dead_stones: string ; black_seki_eyes: string ; black_stones: string ; black_territory: string ; white_dead_stones: string ; white_seki_eyes: string ; white_stones: string ; white_territory: string ; }
Type declaration
black_ dead_ stones: string
black_ seki_ eyes: string
black_ stones: string
black_ territory: string
white_ dead_ stones: string
white_ seki_ eyes: string
white_ stones: string
white_ territory: string
Optional
ogs_ import
ogs_ import?: boolean
Optional
on Error
on Error?: ( ( err: Error ) => void )
Type declaration
( err: Error ) : void
Returns void
Optional
on Score Estimation Updated
on Score Estimation Updated?: ( ( winning_color: "black" | "white" , points: number ) => void )
Type declaration
( winning_color: "black" | "white" , points: number ) : void
Parameters
winning_color: "black" | "white"
points: number
Returns void
Optional
one_ click_ submit
one_ click_ submit?: boolean
Optional
opponent_ plays_ first_ after_ resume
opponent_ plays_ first_ after_ resume?: boolean
Optional
original_ disable_ analysis
original_ disable_ analysis?: boolean
Optional
original_ sgf
original_ sgf?: string
Optional
outcome
outcome?: string
Optional
paused_ since
paused_ since?: number
Optional
player_ id
player_ id?: number
Optional
puzzle_ autoplace_ delay
puzzle_ autoplace_ delay?: number
Optional
puzzle_ collection
puzzle_ collection?: number
Optional
puzzle_ description
puzzle_ description?: string
Optional
puzzle_ opponent_ move_ mode
Optional
puzzle_ player_ move_ mode
Optional
puzzle_ rank
puzzle_ rank?: number
Optional
puzzle_ type
puzzle_ type?: string
Optional
ranked
ranked?: boolean
Optional
removed
removed?: string
Optional
rengo
rengo?: boolean
Optional
rengo_ casual_ mode
rengo_ casual_ mode?: boolean
Optional
review_ id
review_ id?: number
Optional
score_ handicap
score_ handicap?: boolean
Optional
score_ passes
score_ passes?: boolean
Optional
score_ prisoners
score_ prisoners?: boolean
Optional
score_ stones
score_ stones?: boolean
Optional
score_ territory
score_ territory?: boolean
Optional
score_ territory_ in_ seki
score_ territory_ in_ seki?: boolean
Optional
square_ size
square_
size
?: number | ( ( goban
: GobanCore ) => number ) | "auto"
Optional
start_ time
start_ time?: number
Optional
strict_ seki_ mode
strict_ seki_ mode?: boolean
Optional
superko_ algorithm
Optional
throw_ all_ errors
throw_ all_ errors?: boolean
Optional
time_ per_ move
time_ per_ move?: number
Optional
title_ div
title_ div?: HTMLElement
Optional
tournament_ id
tournament_ id?: number
Optional
username
username?: string
Optional
variation_ stone_ transparency
variation_ stone_ transparency?: number
Optional
visual_ undo_ request_ indicator
visual_ undo_ request_ indicator?: boolean
Optional
white_ must_ pass_ last
white_ must_ pass_ last?: boolean
Optional
white_ player_ id
white_ player_ id?: number
Optional
width
width?: number
Optional
winner
winner?: number | "black" | "white"
Deprecated, I dno't think we need this anymore, but need to be sure